Does a collision query at the provided position on the screen.
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Player Controller
Player Controller Object Reference
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Player Controller to use |
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Screen Position
Vector 2D Structure
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Screen position to trace at |
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Trace Channel
ETraceTypeQuery Enum
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Trace collision channel to use |
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Trace Complex
Boolean
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Should trace complex collision |
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Hit Result
Hit Result Structure
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Result of trace |
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Return Value
Boolean
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True or false depending on hit |